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So you're creating a 3d array of points (with certain x, y, and z
spacing), and removing those points above the surface?
Why not just create a 2d array (with certain x and z spacing) and use
trace() to find the y values of each grid point?
But I may have misunderstood you...
Rune
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rune|vision: http://runevision.com (updated July 12)
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