I know how to create blurred-reflections by averaging
a texture which has same pigment/finish, but randomly
different normals to get more "samples" for the normal-
based-reflection.
Now, is there a possibility to do so with refractions as well?
Aside from giving the surface a normal I mean.
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Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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