POV-Ray : Newsgroups : povray.advanced-users : Isosurface vegetation... : Isosurface vegetation... Server Time
29 Jul 2024 08:19:29 EDT (-0400)
  Isosurface vegetation...  
From: Pandora
Date: 8 Aug 2002 19:25:30
Message: <3d52fdea@news.povray.org>
Ok, this is probably a real stupid idea, but...

    I've caught the plant macro bug - I'm gonna give my isosurface
vegetation thoughts a shot...

    There's two problemettes with that though :

    1. I've never even attempted any kind of vegetation macro.
    2. I'm rubbish at math. Actually not rubbish, but I'm probably gonna
find coming up with suitable isosurfaces a headache, at best.

    Anyway, here's what I want to do :

    I want to put together a set of macros to generate a wide variety of
vegetation - from grass right through to flowers, bushes and trees.
    I'm gonna start with the easy stuff - grass - just the lawn-style stuff,
not longer, 'wild', grasses.
    Then, I guess I'll need some kinda L-system style recursive macros to
generate stems, trunks, branches and so on.
    Hmm... I kinda like to do whole plants with isosurfaces - could be
overkill I guess - but would be ideal for doing real nice bark effects...

    Ok, so the things I need to look into are :

    Isofunctions for stem, trunk and branch segments, leaves, flower parts,
maybe buds and fruits too...
    L-systems.
    Materials.
    How to pull all these things together into nice, flexible, vegetation
macros.

    Ok, I can probably dig up some info and resources to help L-systems and
Materials on the web - though, recommendationary pointers would be
appreciated.
    But, as I said early, the isosurfaces are probably gonna give me
headache, so, any help on that would definitely be appreciated.

Rohan:
    Even if you choose to not go down the iso route, we're both probably
gonna be looking into largely the same things - so this thread may be a good
place to discuss and share our findings...

--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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