"Peter Popov" wrote:
> 2) is a nice
> choice in general but it is more along the lines of cross-dissolving
> rather than true morphing (i.e. no true warping is performed).
Couldn't this somehow be done by transforming into direction of gradient
when < threshold and -gradient when > threshold?
Would that look like morphing or just give a strange looking very slow
rendering thing?
Simon
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