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Tim Nikias <tim### [at] gmx de> wrote:
> I've written a small macro which generates a CSG-Hair
> made of spheres and cylinders some time ago. What you
> need to do is use the vector-function trace() and grab the
> position and surface normal from there, then use those
> to place a hair.
That does not necessarily cover the entire surface of the object.
> I think Chris' include is suited for meshes only.
And bicubic patches.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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