I've written a small macro which generates a CSG-Hair
made of spheres and cylinders some time ago. What you
need to do is use the vector-function trace() and grab the
position and surface normal from there, then use those
to place a hair. With some loops you could easily grow
some beard or fur (you'll find an image on my homepage in
the Standard Gallery).
I think Chris' include is suited for meshes only.
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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