POV-Ray : Newsgroups : povray.advanced-users : Hair simulation : Re: Hair simulation Server Time
29 Jul 2024 10:25:15 EDT (-0400)
  Re: Hair simulation  
From: Tim Nikias
Date: 3 Aug 2002 16:42:53
Message: <3d4c404d$1@news.povray.org>
I've written a small macro which generates a CSG-Hair
made of spheres and cylinders some time ago. What you
need to do is use the vector-function trace() and grab the
position and surface normal from there, then use those
to place a hair. With some loops you could easily grow
some beard or fur (you'll find an image on my homepage in
the Standard Gallery).

I think Chris' include is suited for meshes only.

Regards,

Tim

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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