news:u5dsfukc3ui9pd378d9mu7shaddskc7m40@4ax.com...
> On Wed, 5 Jun 2002 11:57:51 -0400, "David Wallace"
<dar### [at] earthlink net>
> wrote:
>
> > And it gets worse if you replace pigSea with matSea.
>
> But this kind of slowness not depends on isosurface but on material.
>
> > Isosurface optimizations, anyone?
>
> At least three:
>
> 1. use patterns instead of pigments.gray for functions
> 2. use scale keyword in pattern instead scaling coordinates for function
> 3. if possible code function directly inside isosurface to avoid
referencing
>
> ABX
I managed to implement points 1 and 2.... no noticeable effect.
#3 doesn't make for readable code.
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