Hugo wrote:
> Hi, just a small question:
>
> Why does light from a big distance slow down rendering? My guess: it's got
> to do with the nature of floats. Is there anything I should know to keep
> an optimal speed? Avoid big scale of numbers?
Do you have a sky_sphere on the scene? I ask because I had a similar
experience, but the problem was that I placed my light_source outside the
sky_sphere.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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