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Hi, just a small question:
Why does light from a big distance slow down rendering? My guess: it's got
to do with the nature of floats. Is there anything I should know to keep an
optimal speed? Avoid big scale of numbers?
Someone posted a source with this light:
light_source { <1e4,3e4,1e4> rgb 1
I don't know what that location means, but changing it made me aware of this
thing.
Regards,
Hugo
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