"JRG" <jrg### [at] hotmail com> wrote:
> Usually jittering is done in such way to make it impossible to have intersections.
> That would make it a O(0)... ;-)
BTW: I just read your text again...
O(0) is not possible for any real algorithm ...
O(1) is for normal cases the lowest you can get ...
and your algorithm is
O(n) when n is number of spheres ...
... just some nitpicking ...
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