POV-Ray : Newsgroups : povray.advanced-users : Odd antialiasing behaviour : Re: Odd antialiasing behaviour Server Time
29 Jul 2024 12:26:17 EDT (-0400)
  Re: Odd antialiasing behaviour  
From:  Light Beam 
Date: 2 Apr 2002 14:26:42
Message: <3caa05f2@news.povray.org>
So ! what is, for most power-user, the best antialiasing setting for the
final render ? I'm still searching for a good method to render the final
image of most of my scenes... (good antialiasing without blur...?!)


3caa0067@news.povray.org...
> Warp wrote:
>
> > Felix Wiemann <Fel### [at] gmxnet> wrote:
> >> The huge difference is: With +a0.0 every pixel is sampled, with any
> >> value above only pixels which differ to their neighbours are sampled.
> >
> >   Yes, but if the previous pixel was antialiased, its color will differ
> > from the next pixel no matter where does the ray hit the plane in this
> > next pixel. The color of the previous pixel is a mix between the light
and
> > dark colors of the plane, and thus is very different from either.
> >   This would mean that if the pixel at the left of each row is
> >   antialiased,
> > all the pixels in that row should be antialiased as well (because each
> > time a pixel is antialiased its color will differ radically from the
next
> > pixel regardless of where does the ray hit).
>
> That's how method 1 works. Method 2 does not care about if the previous
> pixel were supersampled or not, instead it just looks at the 4 corners. My
> method 4/5 does as it also looks at the samples previously taken on the
> pixels borders.
>
> - Micha
>
> --
> objects.povworld.org - The POV-Ray Objects Collection
> book.povworld.org    - The POV-Ray Book Project


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