|
![](/i/fill.gif) |
Christopher James Huff <chr### [at] mac com> wrote:
> When transforming a union, I think the current
> version of POV transforms the individual objects contained in it.
Note that this transformation is optimized for many primitives.
For example, translating, rotating or scaling uniformly a sphere does not
add a transformation matrix to the sphere, but just modifies its center
point and radius as needed.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |