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How far can one go in creating a complex scene in povray?
For example, the next development of my blob character system may become
very complex. There will be:
- a head texture macro with variables for hair, teeth, "skin"
- a head transformation macro
- a head macro with collection of spheres & cylinders, each ending with a
call to the head texture & transformation macros
- blobs for hair, teeth, and "whole naked body" which call this head
macro (but with different thresholds)
- a shirt texture macro
- an arms & torso macro with spheres, etc, and calls of torso macro
- the torso macro called by shirt macro and whole naked body macro
- a union of hair, teeth, body, shirt, pants blobs
- this union called with different movement-parameter-inc's and shirt
and skin parameters say a few dozen times in a scene
or a marching army or a busy city street.
I'm already 2/3 of the way there. My code is getting so complex that
everytime I fix the chin shape, for example, I have lots and lots of copying
& pasting to do (skin and hair and teeth all affected). Adding this kind of
modularity would make the character editing more efficient.
I cannot help but feel intimidated by the project, at the idea that my code
will simply hit a Brick Wall by overusing some resource in my computer
(fixable: buy a bigger one) or --gasp-- with povray itself. This *would
be* the grand marvel of computing as a hobby, if the only limitation were my
imagination.
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