POV-Ray : Newsgroups : povray.advanced-users : stacked planes method : Re: stacked planes method Server Time
29 Jul 2024 12:28:28 EDT (-0400)
  Re: stacked planes method  
From: cinder
Date: 10 Mar 2002 02:38:49
Message: <3c8b0d89@news.povray.org>
Tim Nikias wrote:

> Stacked-Planes is a simple method to create clouds.
> 
> Imagine taking a cloud, and cutting it into slices. Each
> such slice is represented by a plane (or disc, something
> 2D) and given a texture with some areas totally transparent,
> and others just a little.
> 
> By putting at least 20 planes spaced evenly somewhere
> (like beginning at 20 Units high, going to 40, and placing
> a hollow plane every unit using the same texture, but
> applying the texture AFTER the plane is positioned),
> you get something looking 3D, as long as you don't look
> too close.
> Oh, and don't forget to put double_illuminate into the
> plane, it's needed for correct shading (when switched on,
> sort of ignores inside/outside of objects)
> 
> Here's some code:
> 
> #declare Loop_Value=0;
> #while (Loop_Value<20)
>  plane{y,20+Loop_Value hollow
>  pigment{bozo color_map{[0 rgbt <0,0,0,1>][.4 rgbt <0,0,0,1>][.5 rgbt
> <1,1,1,.6>][1 rgbt <1,1,1,.6>]}}
>  double_illuminate
> }
> #declare Loop_Value=Loop_Value+1;
> #end
> 
> camera{location <0,1,0> look_at <0,10,30>}
> light_source{<100,200,-500> rgb 1}
> 
> You can also have a look at my homepage. The newest image in my standards
> gallery is entitled "Worldbowl", you'll find a ZIP and explanation File
> (both sent
> to the IRTC for this round) there. There's some more advanced coding and
> texturing for the technique...
> 
> cinder wrote:
> 
>> sorry for my lack of knowledge what is the stacked planes method
>> ive just started on this newsgroup would anyone mind telling or showing
>> me what is this method
>> --
>> %segmentation fault
> 
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
awesome method gotta start using that

-- 
%segmentation fault


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