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Roby Edrian <mr.### [at] telkom net> wrote:
> Why can't I produce output like one in BMRT or Kinetix 3DS?
> They have a smooth output even when animate, while in povray we will see a
> lot of ants walking along the edge of a static object in animation.
Try rendering with -j
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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