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Slime <noo### [at] hotmailcom> wrote:
> I believe all orientations are covered by just
> rotate 360*<rand(R1),rand(R2),rand(R3)>
So give me a "rotate <A,B,C>" command which, when replacing the two rotates
with it in the scene below, will give the exact same image:
camera { location <1,2,-3> look_at y*.5 angle 35 }
light_source { <100,250,-50>, 1 }
plane { y,0 pigment { checker rgb 1, rgb .5 } }
#declare Object =
intersection
{ cone { 0,.5, y,.2 }
box { <-.5,-.01,0><.5,1.01,.5> }
pigment { rgb x+y }
}
object
{ Object
rotate y*45 rotate x*45
}
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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