POV-Ray : Newsgroups : povray.advanced-users : "Sandy" texture to scattering media : Re: "Sandy" texture to scattering media Server Time
29 Jul 2024 14:14:49 EDT (-0400)
  Re: "Sandy" texture to scattering media  
From: Warp
Date: 7 Mar 2002 11:53:42
Message: <3c879b15@news.povray.org>
Tim Nikias <tim### [at] gmxde> wrote:
> If you're using Povray Beta, you could try
> and add method 3 intervals 1 to the
> media description. This turns the adaptive
> sampling method on.

  But method 3 is the default in POV-Ray 3.5. You don't need to explicitly
add it.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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