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Hi,
seed is just an initialisation of the random-number-generator.
to create a random number use following structure:
#local R1 = seed(45345);
// the number has no further meaning. you may use anything
// note that different randoms generated from the same seed value, produce
synchronously the same numbers
#local random = rand(R1);
// this is the actual random number
// to rotate something you may use:
// rotate <rand(R1), rand(R1), rand(R1)>
regards
SY
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