I want to know just the same thing! I'd love to make weird moving mesh2
objects that are filled with smoky media gosts :-)
I know that with clipping/csg'ing of planes simple mesh-like objects can be
done, but I'm not sure if that would be a nice or good way of doing meshes
of thousands of triangles...
regards,
Apache
http://geitenkaas.dns2go.com/experiments/
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