> Then why are you trying to apply different interiors to individual
> triangles? Just use a density pattern. POV is capable of rendering a
Uhm. Up to now I thought the density thing is related to media which is
related to interiors. That's what I understood by reading the help doc. I
will go over it again to follow your hint.
Thanks.
> Maybe you should give a better description of what you are trying to do.
Just follow up the thread. I gave a clear description.
The problem is i am looking for a good method to simulate this "foggy milk
glass effect" without adding too much complexity. Maybe it is not possible
but as long there are specialists I can ask them, right?
I don't have a specific problem like artefacts or error messages or
whatever. I'm just looking for solutions.
Thanks and regards,
SY
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