> Au contraire! Try it and see. Consider the following example and
> note the difference in defraction between the triangle on the left
> and the defraction of the triangle on the right.
Coooolll!
I never tried it since I was so convinced that it doesn't work ( I always
thought only textures are possible on triangles).
Let's see what I can achive with the interior. But I guess it's much better
than the rgbf thing it has now. Very nice chance to adapt it by the level of
detail: triangles in the background are sufficiently described with rgbf,
closer to the camera the interior comes into action.
I really like this.
Thank you very much!
regards
SY
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