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"Wanderer On The Road" <non### [at] fakeaddresscom> wrote in message
news:3c6ed704@news.povray.org...
>
> Is that's what is limiting the material map to 8bit color as opposed to 24
> or 32 bit?
Yep. That's the downside to this, having to lower a 24 bit image to 8 bit
and thereby reducing the image quality. You either get banded colors or
dithering.
I was going to use an example which would put the original image underneath
a clear material map so just the normals with specular highlights are
overlayed. Could still be done that way too I guess, only need a second
object to place the image_map on. Can't layer textures when material_map is
used, at least I don't think so.
About OE removing messages, check Tools menu, Options then Maintenance. The
delete after so many days is what does it.
bob h
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