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"bob h" <omn### [at] charternet> wrote in message
news:3c6e65af@news.povray.org...
> "Wanderer On The Road" <non### [at] fakeaddresscom> wrote in message
> news:3c6df0a4@news.povray.org...
> >
> > "bob h" <omn### [at] charternet> wrote in message
> > news:3c68d377$1@news.povray.org...
> >
> > > Yeah, the render within a render can be pretty neat, as many online
> > > galleries can attest to.
> >
> > Yes, though is there anything I can do to the painting scene that will
> make
> > it look slightly unfinished with out resorting to post trace effects in
> like
> > the gimp?
>
> Any number of things are possible I suppose. One thing that comes to mind
> is material_map to take the rendered image and make incomplete parts to
it,
> hence unfinished. Likewise by using a patterned layered texture with
> image_map(s) as the main pigment.
> Getting a oil painting look to it wouldn't be difficult, making different
> brush stroke effects for each color region. Kind of an in-POV Photoshop
> filter effects just by applying various normals and finishes for those
color
> regions.
Ok I'll look into that after I choose a palm leaf method. Did OE nuke the
thread or did the server? I can't seem to find the beginning few posts
anymore.
> Take a look at this simplified form of that:
[snip]
> png "materialmap.png" // 256 color bitmap (of your rendering)
[snip]
> To get better resolution of colors and textures into your image you'll
need
> to increase the number of entries.
Is that's what is limiting the material map to 8bit color as opposed to 24
or 32 bit?
--
Wanderer On The Road
Many religions are the story of man trying to reach out to God
Christianity is the story of God trying to reach out to man.
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