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> In what way better, faster,more points on the object (less misses), hits
more
> evenly distributed?
preferably fast and evenly distrubuted
> After I read your post I did a little test. I had five different ways to
shoot
> traces at an object.
Is there a way without calling trace?
This works, anyway
> Here's a quick list of the results:
> in Box with ray shot toward the center ___ 100% hit : placement Good
> in Box with ray shot side ways _________ 80% hits : placement Fair
> on Cylinder with ray shot side ways______ 70% hits : placement Fair
> on Sphere with ray shot toward the center 100% hits : placement Good
> on Sphere with ray shot side ways _______ 20% hits : placement Fair
I guess on a box is pretty acurate, but if you used a mesh, it could have a
alcove type thing, or a pit, where that wouldn't work, but then again that
isn't needed in my macro to randomly place hairs ( it's for a hair
simulation using sphere sweeps, I need the macro to find my first point)
Thanks
> The boxes: used (VRand_In_Box) for the random number.
> The spheres used(Vrand_on_Sphere)for the random number.
> I made the random number generator for the cylinder
Thanks a bunch, this really helped
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