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"bob h" <omn### [at] charternet> wrote in message
news:3c6492bb@news.povray.org...
> "Wanderer On The Road" <non### [at] fakeaddresscom> wrote in message
> news:3c648bca@news.povray.org...
> >
> > Interesting. I've tried to do some stuff with #while and failed. Before
> and
> > I'm interestid in this spline() function in 3.5 I'm assuming that it's
> > documented. Any good tutorials for that sort of thing? Oh and if it
makes
> > any difference this will be appear in a painting with in the scene.
>
> You are going to model something that will be 2D? Or were you going to
use
> a ready-made photo? If the latter, image_map is all you'd need.
Modeling something that will be 2D-ish. See my plan is to make a scene that
will then be image_mapped on to an object (in this case a painter's canvas).
> Yes, in the beta of 3.5 and MegaPOV, both have splines. It isn't very
> difficult to use at all. Just a list of points (vectors) with a time
value
> attached to each, then when you run a variable through it via clock or
loop
> it increments according to that. Interpolating a series of vectors called
> by MySpline(Time) for example which in reality is <1,2,3> format as
> recognized by the keyword you apply it with, i.e. translate MySpline(Move)
> [those words being whatever you declare them to be, of course]. Move
would
> be the clock or loop variable.
hrm.... Any good tutorials on how to use #while?
> See section 6.1.9 of the v3.5 docs.
> I thought that was available online separately but I fail to find it now.
Thanks. I'll look into it.
> Check out the creators (I think he is anyway) tutorial on it:
> http://pandora.inf.uni-jena.de/p/e/noo/povsp/use.html
Much thanks.
--
Wanderer On The Road
Many religions are the story of man trying to reach out to God
Christianity is the story of God trying to reach out to man.
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