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"Ron Parker" wrote:
> As you know, one of the methods that already exists
> for bicubic patches turns them into meshes
Yes I know.
> so you could look at the source code for POV
> itself to see how this is done.
Not very easy when I don't know C I imagine and for that same reason I don't
have the source code lying around. Is it generally simple enough to learn
from the source code even though you don't know C (or C++ for that matter)?
Anyway, as mentioned, I found some other ways to learn about it.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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