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"bob h" wrote:
> Hmmm, if Dave hadn't pointed his files out I would have.
> Sounded just like the thing you were asking to me too.
> Creates a bicubic_patch by macro and places wireframe for it.
A bicubic patch AKA a bezier patch is a mathematically defined surface that
is used in many other programs than POV-Ray.
I wanted to create a bicubic patch surface using a *mesh*, not using the
build-in bicubic patch object in POV-Ray. This is because I wanted to know
how bicubic patches work at a low level.
That's what I meant and that's what I wrote, but I could have made it more
clear I guess.
Anyway, thanks for your good intentions Dave an Bob!
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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