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Rune <run### [at] mobilixnet dk> wrote:
: Make a macro takes 16 points as input and then creates a mesh similar to the
: corresponding bicubic patch.
Colefax's PCM macros can place objects on the surface of a bicubic patch.
Thus it should be rather easy to adapt it to calculate vertex point on the
surface of the bicubic patch.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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