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Simon Adameit <gom### [at] gmxde> wrote:
: Then why does it disappear if you add double_illuminate ?
'double_illuminate' "fixing" it is a clear symptom that it has something
to do with normals, but what confuses me is that the normals should not
depend on camera location. If the object stays static and the light source
stays static and there's no phong/specular finish, the lighting should remain
the same regardless of the point of view.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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