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Simon Adameit <gom### [at] gmx de> wrote:
: I think that the normals are switched because it goes away if you add
: double_illuminate.
That sounds like it would look the same independently of the camera location,
but it doesn't...
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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