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Right, that would work, but then I could also just do the POV way too. I
was trying to set it up so I could add a .include in Moray and do the
animations from within Moray.
I'll probably have to use Moray to 'model' the scene, which means if I see
something wrong in the model, I'll have to re-export the .pov file from
Moray and edit it by hand every fiddle/run/fiddle cycle.
== John ==
"JRG" <jrg### [at] hotmail com> wrote in message
news:3c35f767@news.povray.org...
> If you're familiar with C you could write a simple program which uses
fgetc() or
> fscanf() and strcmp() to achieve what you need.
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov
>
>
>
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