POV-Ray : Newsgroups : povray.advanced-users : Nested objects limitations : Re: Nested objects limitations Server Time
29 Jul 2024 14:11:56 EDT (-0400)
  Re: Nested objects limitations  
From: Thorsten Froehlich
Date: 1 Jan 2002 12:29:51
Message: <3c31f20f@news.povray.org>
In article <3C31E010.3AD70CE1@gmx.de> , Tim Nikias <Tim### [at] gmxde>  
wrote:

> I was creating an animation with some hundred particles using my
> particle-system, but got an "Too many nested objects"-error.
> I do know the reason for this and don't want this to be taken as
> bug-report or such.
> I just wanted to know, how many objects may be nested, and if
> this may be changed somehow (and if yes, then how). I thought
> about implementing a check into the algorithm which avoids the
> problem...

Without knowing your scene it is not possible to really help you.  You
probably just use some inefficient way to generate the particles in a
recursive way.  Per se there is never any need to build object "trees" in a
completely recursive way, nor would it be efficient, i.e. if you are using
unions POV-ray would ten just need time to split them or be very slow.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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