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"Tony[B]" <ben### [at] catholic org> wrote in message
news:3c13bed5@news.povray.org...
> > I have already tried the blurred reflection trick on the sinks, but
> > it's sooo sloooow.
>
> I often forget I'm running at 1.33GHz... :)
>
Try replacing the plane in the scene you sent with this:
union {
box {<-999, 89.5, -999><-150.1, 0, 999> }
box {<-89.9, 89.5, -999><999, 0, 999> }
box {<-150.1, 89.5, -999><-89.9, 0, 135.4> }
box {<-150.1, 89.5, 185.6><-89.9, 0, 999> }
difference {
box {<-150.1, 89.5, 185.6><-89.9, 0, 135.4> }
box {<-150, 89.6, 185.5><-90, 69.5, 135.5> }
}
texture {BlurredMetal}
}
and you'll see that some things are slow even with 1.33GHz. Tracing that is
at least ten times slower than it was with just a plane. I guess there's no
way to optimize that difference. :(
Ari-Matti
(PS. Hmm.. I wounder what happens, if I put some glass objects in my
kitchen, increase the max_trace_level to make them trace correctly AND use
the blurred reflection with I < 50. ;) )
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