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3bfa4564@news.povray.org...
>Thinking about it, I can't think of any reason why media calculations would
> need to know whether a certain point is inside of the object or not. So
> you are probably right.
In fact at one time in the history of povray meshes weren't anything else
than unions of triangles, which is why I didn't even blink at the idea of
using media with them.
Try :
light_source{-z*50 rgb 1}
mesh{ // or union
triangle{0,x,x+y}
triangle{z*0.5,x+z*0.5,x+y+z*0.5}
hollow
texture{
pigment{rgbt <1,0.5,0.5,0.5>}
finish{ambient 0 diffuse 1}
}
interior{
media{
emission 5
density{
bozo
scale 0.1
color_map{
[0 rgb 1]
[1 rgb 0]
}
}
}
}
translate -x*0.5-y*0.5
rotate y*20
translate z*2
}
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