POV-Ray : Newsgroups : povray.advanced-users : Projection types of the camera : Re: Projection types of the camera Server Time
29 Jul 2024 16:28:55 EDT (-0400)
  Re: Projection types of the camera  
From: Jan Walzer
Date: 5 Nov 2001 12:16:51
Message: <3be6c983@news.povray.org>
> I know that.
>
> Since I render only a wireframe, I will subdivide the rendered lines and do
> some vertex based non linear transformations (with some trigonometrical
> lookup tables for speedup) to approximate complex camera types.

Are lookuptables still needed today for these usages ?
AFAIK first-person-shooters and thelike are using the FPU of the current
processors, so there shouldn't be the need to "accelerate" the program this
way....
(of course, these games are using mostly a perspective camera)

I think the times of precalculated Trig-tables are gone ...
BTW: What shall I do with my SupaDupa-Athlon with VeryFastKillThemAll-CPU ???
(I don't own an Alpha yet... ;)


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