> I know that.
>
> Since I render only a wireframe, I will subdivide the rendered lines and do
> some vertex based non linear transformations (with some trigonometrical
> lookup tables for speedup) to approximate complex camera types.
Are lookuptables still needed today for these usages ?
AFAIK first-person-shooters and thelike are using the FPU of the current
processors, so there shouldn't be the need to "accelerate" the program this
way....
(of course, these games are using mostly a perspective camera)
I think the times of precalculated Trig-tables are gone ...
BTW: What shall I do with my SupaDupa-Athlon with VeryFastKillThemAll-CPU ???
(I don't own an Alpha yet... ;)
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