|
![](/i/fill.gif) |
If I have a bunch of random 3-d vectors, is there a way I can find a new
vector that is as close as possible to being perpendicular to as many as
possible of the vectors?
...or practically the same question formulated differently: If I have a
bunch of random points, how can I find the normal of the plane that is as
close as possible to as many as possible of the points? (The average
distance from a point to the plane should be as small as possible.)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |