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Peter Popov wrote:
> You might have some trouble with the rest of the camera types in terms
> of visualization, as I doubt Mesa supports real-time nonlinear
> transformations :)
I know that.
Since I render only a wireframe, I will subdivide the rendered lines and do
some vertex based non linear transformations (with some trigonometrical
lookup tables for speedup) to approximate complex camera types.
I need no real time solution because the rendering is nonblocking and can
take some time.
--
Andreas Zehender, Dipl. Ing. (BA)
Student, 8th semester computer science
http://www.azweb.de
az### [at] azweb de | zeh### [at] kde org
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