"Kari Kivisalo" <ray### [at] engineer com> wrote in message
news:3B9C4393.13C7BC7E@engineer.com...
> Daniel Matthews wrote:
> >
> > i.e in a hollow where things collect you can see the rim edge, but on a
> > hill you can't, the deeper and more narrow you hollow the more of the sky
> > is obscured by the surrounding walls. So on a hill top all the grime is
> > removed as it has no shelter.
>
> This is exactly what I did with the radiosity patina. When
> recursion_level 1 is used the illumination on the surface
> tells directly how much "outside" is visible from that point.
>
> news://news.povray.org/3B8DD549.D0A9588E%40engineer.com
> news://news.povray.org/3B8E0F26.6DDC17B3%40engineer.com
>
When you first posted these, I meant to ask something. Could you get more
localization by using regular reflection and setting max_trace level to just 1
or 2?
Batronyx ^"^
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