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"John VanSickle" wrote:
> If you don't know the function, how do you evaluate it at X?
I ask somebody to do it, then he tells me the result. Or rather, my code
asks another part of my code to evaluate it at X the other part returns the
result.
As you probably have guessed, the function is too complex to find the
inverse of mathematically, so I have to use approximation. And I simply
asked for a fast way to do that.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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