POV-Ray : Newsgroups : povray.advanced-users : Re: Problem with Bicubic Patch : Re: Problem with Bicubic Patch Server Time
2 Jun 2024 10:53:50 EDT (-0400)
  Re: Problem with Bicubic Patch  
From: Eli Ewok Brody
Date: 6 Jul 2001 09:58:16
Message: <3b45c3f8@news.povray.org>
You wrote:
    <<First of all bicubic patches are internally converted to meshes in
povray so it's not reasonable why you couldn't achieve the same accuracy
with a mesh.  Another thing which i already mentioned in another reply,
bicubic patches are a very limited shape, only certain surfaces can be
modelled and when you try to approximate cylinders, spheres etc. with
several patches you will have to expect strange results.>>

    Interesting. That's a smart idea - POV probably converts most objects
(excepting primitives) to meshes. I'll have to take a look at the source
code (and hope I can understand some of it).
    I'm really not looking for cylinders and the like. I have an object I
happen to like very much. It looks good, even with bicubic patches. It also
takes up a relatively small space (60K as opposed to five megs of
triangles). It just does strange things with the surface normal.

    The answers will come to me yet....
    Thanks again,
    -Eli


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