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Surely simply using a CSG difference between the cylinder and a box
would
work fine? You could either translate the cylinders to their final
positions, then chop off the box, or use a bit of trig if you wanted to
chop
first and move later.
I imaging this method should render faster than the other two
suggestions so
far. Permission to quote me on that is witheld, though :)
> I'm wondering how you would like take two cylinder at like 90 degree
or 45
> degree then put the end together but the end part would stick out of
each
> others, how would u cut those end part off and delete it so the pipe
like
> fits together without any gap or junk sticking out??
>
> kind of like
>
> /|\
> / / \ \
> / / \ \
>
> thanks in advance
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