POV-Ray : Newsgroups : povray.advanced-users : Flowing algorithm? : Re: Flowing algorithm? Server Time
29 Jul 2024 18:19:51 EDT (-0400)
  Re: Flowing algorithm?  
From: Rune
Date: 19 Jun 2001 19:08:15
Message: <3b2fdb5f@news.povray.org>
"Chris Huff" wrote:
> Well, you could just kill any particles that get
> inside the object...

That's what I'm gonna do if nothing else works the way I want. I was going
to add "kill objects" anyway.

> I plan to have this as an option for my particle
> simulation (though it will be implemented as
> "killspaces" which remove any particle that enters
> them).

Same here.

> It would be better to just write your collision
> algorithm to make sure that the particle won't
> be on the other side of the surface after being
> updated...

As far as I know I have done that. And it works in the vast majority of
cases.

> if you have done this, I don't know what the problem is.

Me neither. I'll have to see if I can debug it more effectively.

Rune
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