Anybody know of a good method to make particles flow along the surface of
any object where 0.0% of the particles fall through the surface? My own
algorithm using trace work pretty well in general but there still are a few
particles escaping here and there...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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