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In article <160420012026113135%a.r### [at] direct a2000 nl> , Anton Raves
<a.r### [at] direct a2000 nl> wrote:
> Yes, I am mathematically stuck with Lego's... I am trying to model a
> Lego(TM) piece in POV-Ray, a half sphere full with hexagon shaped
> cutting objects. I have to stick to CSG, for the piece may be used
> transparently also and then a mesh won't work. Below you will find the
> code that I have come up with so far, the cutting shape (made yellow
> for clarifying purposes) that I want is in it. I hope someone who's
> better at math than I am can help me get this piece correctly modelled.
For simplicity, would a bump_map on a sphere still give you enough
appearance of structure?
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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