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Eric Dowty <dow### [at] shapesoftware com> wrote:
: There are several possible immediate solutions - I am thinking at the
: moment that I will convert the polygons to planes and use "intersection"
: to make polyhedra.
Don't expect mind-blowing fast renders if you do this.
Just convert your polygons to triangles and put them in a mesh.
The rendering times will be worth the work.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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