POV-Ray : Newsgroups : povray.advanced-users : Sheet of paper (2-sided) : Re: Sheet of paper (2-sided) Server Time
29 Jul 2024 18:29:02 EDT (-0400)
  Re: Sheet of paper (2-sided)  
From: Jan Walzer
Date: 31 Mar 2001 12:50:44
Message: <3ac618f4@news.povray.org>
As I said, I want to make some complete roles ...
With translation I didn't mean, to only translate, but to remodel
another sheet.
As I'm using Moray, to do that, it wouln't be such a big problem, but
instead a lot of finetuning  to make both as close as possible, but to
have no intersections ...

I haven't used slopemaps yet (I have a small clue what they do) but I
don't know if they would fit into my problem...

But Chris Huff mentioned the interior_texture-Flag, I will use now ...

But thanks anyway ..

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


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