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I'm trying to model a sheet of paper, that roles a bit ...
I'm going to use bezier patches for that, and (of course) uv-mapping
...
My intention is, to only show the image on one side, and leave the
backside white...
It should look like a printed poster ...
The question is, how to realize that ..
AFAIK it is not possible, to give the bezieres different fore-/back
textures...
should I model 2 different patches, and translate them a bit, or is
there another way to do that ?
--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer
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