Warp wrote in message <3aa76cce@news.povray.org>...
> AFAIK that can improve the rendering speed a lot
hmm, I can simple reorganize my macros to return only sets of traingles and join
it as one mesh at end - but what about texturing ? I have to use 12 textures in
over million triangles. It is imposible to split it into 12 meshes becouse they
are mixed in groups. How it increase memory if I apply texture to every triangle
?
> (I don't know if povray can optimize a union of several meshes this way.
> Does someone know?)
Does someone know?
ABX
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