Chris Huff wrote in message ...
> In that case, using meshes might be the fastest, if you #declare a mesh
> and use many copies of it. You might be able to save enough memory to
> avoid swapping, and get a noticeably faster render...
I knew that but the problem is that I have not environment for test but want
prepare object for publish and therefore want optimal solution and therefore I
ask if someone have done tests :-)
ABX
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