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I have to model scene with a lot of parallelepiped. Some of them can be boxes
and some not. Perhaps there is any person with done comparision about rendering:
mesh, prism, boxes, polygons, clipped planes (perhaps something other). The rule
is that objects are sometimes multicopied - I know that copied mesh saves memory
but what about rendering ? Is rendering of 12 triangles faster than rendering of
one box? Of course I can make test but under my WinNT I never sure if there
wasn't other process. I have not dedicated comp for POV. The short schema of my
scenefile is something like this :
#macro CreateParallelepiped(Args...)
box{} or mesh{} or prism{} or polygon{} something else
#end
#macro ObjectOne()
#local Object=CreateParallelepiped(...)
union{
object{Object transform{somewhere1}}
object{Object transform{somewhere2}}
object{Object transform{somewhere3}}
object{Object transform{somewhere4}}
}
#end
#macro ObjectTwo()
#local Object=ObjectOne()
union{
object{Object transform{somewhereA}}
object{Object transform{somewhereB}}
object{Object transform{somewhereC}}
}
#end
ObjectTwo()
ABX
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